@nickkeirle
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Recent Posts
- Introducing ‘Kiso Valley Diary’ – A Blog About Life in Japan March 4, 2020
- Life in Japan #3: 13 Reasons Why You Should Learn Kanji July 29, 2019
- Life in Japan #2: Thoughts on Studying Kanji, or, How I Learned to Stop Worrying and Love the Needlessly Complicated Japanese Logographic Writing System July 22, 2019
- RPG Autopsy #10: Vampyr (Part Ten – Vampire Rats) July 21, 2019
- Life in Japan #1: Spending Time With the In-laws July 13, 2019
- RPG Autopsy #9: Vampyr (Part Nine – Whoso Eateth My Flesh) July 9, 2019
- RPG Autopsy #8: Vampyr (Part Eight – Funeral Bites) June 30, 2019
- Is the Indie Game Development Scene ‘Stagnant’? (and other questions whose answer is ‘No’) June 7, 2019
- RPG Autopsy #7: Vampyr (Part Seven – Redmail in Redchapel) May 26, 2019
- One Thousand And One Nights: A Patreon Reward Game May 23, 2019
Author Archives: Nick Keirle
Relic Tycoon Development Diary: Game Engines
I’ve been pretty busy lately, so there hasn’t been too much actual progress on the game. As such, this update is going to focus on something pretty simple – the game engine I’ve chosen to build Relic Tycoon in. When … Continue reading
Posted in Games Blather, My Games, Relic Tycoon Development Blog
Tagged Relic Tycoon, StoryNexus
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Let’s Nagoya – Part 3: Racism!
This is kind of a tough topic. As anyone who’s brushed up on their internet will know, any time you write something about a controversial subject the entire internet will immediately descend to call you a bastard. Approximately half your audience will do so because … Continue reading
Skulljhabit – A Skull Digging Simulator by Porpentine
Skulljhabit, the new game by Porpentine, is a wonderful thing that you should play. Like the rest of Porpentine’s work – especially their angelical understanding, Ultra Business Tycoon III, parasite, howling dogs, CYBERQUEEN and everything you swallow will one day come up like a … Continue reading