Category Archives: Games Blather

The Red Market Dev Log #2: Challeges, Art, and Some General Fixes

Another relatively small update: Introduced ‘Challenges’ into the game. The size and condition of your expedition party, as well as any relevant equipment or relics, will affect the likelihood of success or failure at difficult tasks. Added a little public … Continue reading

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The Red Market Dev Log #1: The Barnacle Goose and The Christ-Pelican

This is the first in a series of semi-regular (i.e. semi-fortnightlyish) blog posts chronicling the development of The Red Market. Sometimes these posts will take the form of detailing recent/upcoming patches and new content for the game. At other times I’ll dive … Continue reading

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Announcing: ‘The Red Market’ – A Narrative Monster Hunting Game

After years of saying I’m going to make a game, quickly making two small games, and then another five years of saying I’m going to make a game – I’m finally making a game (this is honestly my best attempt … Continue reading

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