Author Archives: Nick Keirle

The Red Market Dev Log #3: Pre-Production Round Two, or, Re-Pre-Production

The prototype of The Red Market has been out for a while now. A decent number of people have played it [citation needed], it got a small dollop of love on Twitter [prove it didn’t], and two highly-regarded industry professionals had … Continue reading

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The Red Market Dev Log #2: Challeges, Art, and Some General Fixes

Another relatively small update: Introduced ‘Challenges’ into the game. The size and condition of your expedition party, as well as any relevant equipment or relics, will affect the likelihood of success or failure at difficult tasks. Added a little public … Continue reading

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The Red Market Dev Log #1: The Barnacle Goose and The Christ-Pelican

This is the first in a series of semi-regular (i.e. semi-fortnightlyish) blog posts chronicling the development of The Red Market. Sometimes these posts will take the form of detailing recent/upcoming patches and new content for the game. At other times I’ll dive … Continue reading

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