Author Archives: Nick Keirle

The Red Market Dev Log #6 (November 2018, Part 2): I am Very Sick

In today‚Äôs fortnightly update: I’m very sick, and I haven’t done as much work as I planned because I am very sick. In case you weren’t aware: I am very sick. I missed three days of work, and considering I’m … Continue reading

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The Red Market Dev Log #5 (October 2018, Part 2): Haunting Memories and Very Spurious Rumours

In today’s fortnightly update: fun, evocative writing, very boring planning, and shameless self-promotion. Another small update this week. Development has been going pretty darn smoothly, if I do say so myself. I did lose a couple of days due to … Continue reading

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The Red Market Dev Log #4 (October 2018, Part 1): Building the Foundations, Contracting Diseases, and Turning Back Time

A very quick update today as this sprint has been 100% boring ‘building the foundations good and strong so those nice decorative columns don’t collapse the moment they’re built’. During this sprint I’ve been essentially rebuilding the game from the … Continue reading

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