Category Archives: Relic Tycoon Development Blog

Relic Tycoon Development Diary: Game Engines

I’ve been pretty busy lately, so there hasn’t been too much actual progress on the game. As such, this update is going to focus on something pretty simple – the game engine I’ve chosen to build Relic Tycoon in. When … Continue reading

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Relic Tycoon Development Diary 1: The Black Market

So, I said I’d make this development diary fortnightly, and (roughly; who’s counting) a fortnight later here’s the first update. In this post I’ll be talking in a little more detail about some of the game’s central mechanics. The Basics, or, So … Continue reading

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Announcing: ‘Relic Tycoon’ – A Videogame For Your PC

I may have mentioned recently that my next game would be The Salesman, and that it would be a dialogue-driven business simulator inspired, in part, by Arthur Miller’s bloody amazing Death of a Salesman. Well, it’s not, I changed my mind. The Salesman has been … Continue reading

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