@nickkeirle
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Recent Posts
- Introducing ‘Kiso Valley Diary’ – A Blog About Life in Japan March 4, 2020
- Life in Japan #3: 13 Reasons Why You Should Learn Kanji July 29, 2019
- Life in Japan #2: Thoughts on Studying Kanji, or, How I Learned to Stop Worrying and Love the Needlessly Complicated Japanese Logographic Writing System July 22, 2019
- RPG Autopsy #10: Vampyr (Part Ten – Vampire Rats) July 21, 2019
- Life in Japan #1: Spending Time With the In-laws July 13, 2019
- RPG Autopsy #9: Vampyr (Part Nine – Whoso Eateth My Flesh) July 9, 2019
- RPG Autopsy #8: Vampyr (Part Eight – Funeral Bites) June 30, 2019
- Is the Indie Game Development Scene ‘Stagnant’? (and other questions whose answer is ‘No’) June 7, 2019
- RPG Autopsy #7: Vampyr (Part Seven – Redmail in Redchapel) May 26, 2019
- One Thousand And One Nights: A Patreon Reward Game May 23, 2019
Tag Archives: Jonathan Blow
Is the Indie Game Development Scene ‘Stagnant’? (and other questions whose answer is ‘No’)
A few days ago the website gamedaily.biz published an interview with veteran indie developer Jonathan Blow (best known for (a) 2D puzzle platformer Braid, (b) 3D open-world puzzle game The Witness, and (c) saying something mildly inflammatory on Twitter every 3-4 months). … Continue reading
Posted in Games Blather
Tagged GameDaily.biz, Indie Devs, Indie Games, Jonathan Blow
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