Category Archives: Games Blather

RPG Autopsy #0: An Introduction

Welcome to the zeroeth edition of RPG Autopsy: a new series that’s half Let’s Play, half fussily-extensive dissection of role-playing game design. In this (hopefully short) introductory post I’ll explain the concept of the series, ask the (hopefully short, hopefully … Continue reading

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The Red Market Dev Log #2: Challeges, Art, and Some General Fixes

Another relatively small update: Introduced ‘Challenges’ into the game. The size and condition of your expedition party, as well as any relevant equipment or relics, will affect the likelihood of success or failure at difficult tasks. Added a little public … Continue reading

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The Red Market Dev Log #1: The Barnacle Goose and The Christ-Pelican

This is the first in a series of semi-regular (i.e. semi-fortnightlyish) blog posts chronicling the development of The Red Market. Sometimes these posts will take the form of detailing recent/upcoming patches and new content for the game. At other times I’ll dive … Continue reading

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