@nickkeirle
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Recent Posts
- Introducing ‘Kiso Valley Diary’ – A Blog About Life in Japan March 4, 2020
- Life in Japan #3: 13 Reasons Why You Should Learn Kanji July 29, 2019
- Life in Japan #2: Thoughts on Studying Kanji, or, How I Learned to Stop Worrying and Love the Needlessly Complicated Japanese Logographic Writing System July 22, 2019
- RPG Autopsy #10: Vampyr (Part Ten – Vampire Rats) July 21, 2019
- Life in Japan #1: Spending Time With the In-laws July 13, 2019
- RPG Autopsy #9: Vampyr (Part Nine – Whoso Eateth My Flesh) July 9, 2019
- RPG Autopsy #8: Vampyr (Part Eight – Funeral Bites) June 30, 2019
- Is the Indie Game Development Scene ‘Stagnant’? (and other questions whose answer is ‘No’) June 7, 2019
- RPG Autopsy #7: Vampyr (Part Seven – Redmail in Redchapel) May 26, 2019
- One Thousand And One Nights: A Patreon Reward Game May 23, 2019
Author Archives: Nick Keirle
Thirty Flights of Loving
Thirty Flights of Loving is a new game from Brendon Chung’s one-man studio Blendo Games. It’s a first-person non-linear short story, and it’s the sequel to the amazing, pulling-the-rug-out-from-under-you Gravity Bone. It’s almost impossible to talk about it without ruining it a … Continue reading
Posted in Games Blather
Tagged Blendo Games, Brendon Chung, Gravity Bone, Thirty Flights of Loving
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A Bit of Downtime
There hasn’t been much activity here in recent weeks. I’m hoping to change that soon, but I thought it’d be worth explaining why first: a couple of months ago I started a summer internship with Failbetter Games, those behind the … Continue reading
Posted in Actual Real Life Stuff, Games Blather
Tagged Failbetter Games, Haruspex Games, Real Life
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Videogames, Photorealism, and Emotion
A few days ago Christoph Hartmann, president of 2K Games, said that in order for games to push into new artistic territory we’ll need to reach a point where photorealism is possible. In his own words: “To dramatically change the industry to … Continue reading