RPG Autopsy

RPG Autopsy is a blog series that’s 50% Let’s Play, 50% fussily-extensive dissection of role-playing game design. In it I play all the way through an RPG, and analyse its game design successes and failures. Here’s the elevator pitch:

RPG Autopsy is a series about playing RPGs, then cutting them open, and digging around in their soft, squishy bits to see what makes them tick. It’ll take the form of deep-dive, full-length playthroughs of all varieties of RPGs, with a focus on:

(b) which parts of the game work, and which don’t (and why)

(b) what these successes and failures can teach us about good (and bad) RPG design.

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Games RPG Autopsy has covered: