RPG Autopsy is a blog series that’s 50% Let’s Play, 50% fussily-extensive dissection of role-playing game design. In it I play all the way through an RPG, and analyse its game design successes and failures. Here’s the elevator pitch:
RPG Autopsy is a series about playing RPGs, then cutting them open, and digging around in their soft, squishy bits to see what makes them tick. It’ll take the form of deep-dive, full-length playthroughs of all varieties of RPGs, with a focus on:
(b) which parts of the game work, and which don’t (and why)
(b) what these successes and failures can teach us about good (and bad) RPG design.
Games RPG Autopsy has covered: