“Why ‘Haruspex Games’?”
I got the idea for the name from Pathologic, a game by the Russian developer Ice-Pick Lodge. It features haruspices, miracle-workers, and all manner of strange and otherworldly things. I use this name partly because I’m interested in making weird, otherworldly games, and partly because it’s a distinctive name and I’m a sucker for SEO.
“I want to ask a question/make a suggestion/give you detailed and meticulous feedback/offer you veiled abuse/offer you a job. How do I do that?”
You can contact me at nicholaskeirle at gmail dot com.
“Why do you care so much about story in games? Games are meant to be about gameplay.”
First of all, what does that even mean? That’s like saying that films are meant to be about filmwatch.
Second, videogames don’t have to be about any one kind of thing. We don’t feel the need to debate who would win in a fight between 2001: A Space Odyssey and Dr Strangelove, or whether nonfiction really is better than fiction, so why should we think games have to be different; “Systems vs. Story” rather than “Systems and/or Story”. There’s space for every kind of game – from Tetris and Thief to Galatea and Howling Dogs – and we shouldn’t pretend that any are somehow privileged as ‘games’ over others.
“What’s with that weird header at the top of your site?”
It’s the result of a botched automated attempt to write the name of the site in giant ASCII letters. I kind of like how it looks, and due to a profound lack of graphic design acumen any logo I could draw would end up looking about as good as that ASCII abomination.
“What’s your favourite game?”
It’s The Void, from Ice-Pick Lodge.
“You said you want to make games. Are you actually going to do that or are you like one of those people who say they want to travel the world but are probably going never going to leave their hometown of Goring-By-Sea?”
I made a game. So there. Click here if you don’t believe me.